Obviously, you wanted WOTLK Classic to be successful, but did you ever expect it to become the best-selling game in Capcom’s history? Does its success surprise you?Past WOTLK Classic games have usually had an ‘Ultimate’ edition released as a separate game. Do you plan to WOTLK Classic Gold continue the ‘Ultimate’ trend with WOTLK Classic?
We’re focused on supporting the game as it exists now with ongoing post-launch updates and DLC. We’ll regularly be adding new content and features through updates, and are working on new quests as well. We just released our first major title update which saw the return of classic monster Deviljho, which all WOTLK Classic players can play for free. There’s plenty more in the works, so stay tuned for more news!
Do you have any advice for any future Japanese or Capcom development teams about how to approach more accessible or Western-styled game design?Every game, team or company has its own strengths and its own creative concepts, so I don’t think they could just do things the way we did. Japanese games are back in vogue in the west these last few years, and I think the ones that succeed are offering a unique experience you can’t get anywhere else. It’s important for developers to understand what kind of play style Western gamers have, but first of all, they need to work on polishing up the best parts of their game to make it more appealing.
There has been a lot of player feedback online about the game’s multiplayer, which some people feel isn’t as player friendly as it could be. What have you learned from that feedback and are there any plans to change how it works in the future, either through patches or in future versions?
User feedback is obviously a really important thing to us, as it helps us learn a lot. We often discover new bugs or issues with gameplay that couldn’t have occurred to us, and we’ve tried to respond to feedback as quickly as we can. We made the game as user-friendly as we could within the constraints of buy WOW WOTLK Classic Gold development schedule and budget, but we knew there was more we could have done, so we’ve tried to work out what we can improve through updates, what we can alleviate with messaging, and what we should do better with for future titles.